all of which require hundreds/thousands of man-hours that will never be recouped. Neither scenario allows for a professional team of paid developers to invest the time needed to create a truly AAA commercial plugin that has ongoing development, support resources etc. Philosophically, the only way it would ever make sense to develop plugins for Blender is if you're willing to do so completely free of charge in your spare time, or to beg for donations and hope to make enough to cover the cost of your time investment. Besides, the reality is that Blender users by and large have come to expect "Free" to be part of the deal, and few would ever pay for the Standalone product. Alternatively, they could resort to all manner of crazy backend communications between a "free" blender plugin and the "paid" Vray standalone, but this has substantial limitations (basic things like IPR would be an issue). Here's a simple fact that everyone here needs to accept in order to understand what's going on.īlender operates under a GPL license, and Chaos Group would ALSO have to release Vray under a GPL license in order to comply with Blender's terms.
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